I started this exercise with a long list of topics to cover. Here are some of the ones I have yet to get to. Most of them, and others, will be added over the next few months.
- AI (of course)
- Alfred Wainwright
- Algorithms
- Arrows should point
- Behavioural change
- Bias
- Biderman and discrimination against the visual
- Bob Horn
- Brand values
- Cognitive economy
- Comic strips
- Communication design tribes
- Communication models
- Conversational literacy
- Criticism
- Designerly ways of knowing and thinking
- Diagrammatics and the language of visualisation
- Ethics: dark patterns, fairness
- Faffing around with sticky notes
- Financial information design
- Finding users for testing
- Forgiveness
- Forms
- Framing of prohibitions
- Frank Hatt’s taxonomy
- Gigerenzer: fast and frugal thinking
- Graphic design or visual communication
- Guide questions
- Health information design
- Icon sets as language
- Icons and gender
- Imagined reader / imagined writer
- Information entropy: things get worse
- Isotype
- It’s behind you: backward arrows...
- Just in time information
- Ladislav Sutnar
- Landmarks
- Language and linearity
- Large print: just how large should it be?
- Latency: when format intrudes on your thinking
- Layout as diagramming
- Leerlaufreaktion
- Legal information design
- Michael Macdonald-Ross
- Michael Twyman
- Michael Twyman’s matrix
- Mollerup’s 9 wayfinding strategies
- Norm and exception
- Patricia Wright
- Pedestrian ballistics
- Performative research
- Problem-solution structure
- Programming vs scoring
- Pyramids: a problematic metaphor
- Quality management tools
- Red tape or just bad tape?
- Residual, dominant and emergent cultures
- Semiotics or semi-idiotics
- Side notes: my go-to design pattern
- Systematically incompetent genres
- Tabs and trails
- Textuality
- The diagrams in your head and on the page
- The edge of the page
- The meaning of colour
- The small print
- The wheelchair icon
- Toxic literacies
- Why documents belong to genres
- Wireframes and skins
- Writing backwards